Held Items Pokemon
72 items in this category·45 with competitive usage data
| Sprite | Item▲ | Buy▴▾ | Sell▴▾ | Gen▴▾ | Usage▴▾ | Effect |
|---|---|---|---|---|---|---|
| Ability Shield | 20,000 | 10,000 | IX | 0.3% | Held: Protects the holder from having its Ability changed or suppressed. | |
| Absorb Bulb | 4,000 | 2,000 | V | – | Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage. | |
| Adrenaline Orb | 4,000 | 2,000 | VII | – | Makes wild Pokémon more likely to summon allies. Held: increases the holder’s Speed by one stage when affected by Intimidate. | |
| Air Balloon | 4,000 | 2,000 | V | 2.1% | Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move. | |
| Assault Vest | 1,000 | 500 | VI | 4.1% | Raises the holder’s Special Defense to 1.5×. Prevents the holder from selecting a status move. | |
| Big Root | 4,000 | 2,000 | IV | – | Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%). | |
| Binding Band | 4,000 | 2,000 | V | – | Held: Doubles the per-turn damage of multi-turn trapping moves. | |
| Black Sludge | 4,000 | 2,000 | IV | 2.8% | Held: Poison-type holder recovers 1/16 (6.25%) max HP each turn. Non-Poison-Types take 1/8 (12.5%) max HP damage. | |
| Blunder Policy | 4,000 | 2,000 | VIII | 0.3% | Raises Speed sharply when a Pokémon misses with a move because of accuracy. | |
| Booster Energy | – | – | IX | 3.5% | Held: Activates Protosynthesis or Quark Drive without weather or terrain. | |
| Bright Powder | 4,000 | 2,000 | III | 0.1% | Held: Increases the holder’s evasion by 1/9 (11 1/9%). | |
| Cell Battery | 4,000 | 2,000 | V | – | Held: Raises the holder’s Attack by one stage when it takes Electric-type damage. | |
| Clear Amulet | 30,000 | 15,000 | IX | 0.4% | Held: Prevents the holder's stats from being lowered by other Pokémon. | |
| Cornerstone Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Cornerstone Mask form (Rock type). | |
| Covert Cloak | 20,000 | 10,000 | IX | 0.8% | Held: Protects the holder from the secondary effects of opposing moves. | |
| Damp Rock | 4,000 | 2,000 | IV | – | Held: Rain Dance by the holder lasts 8 rounds instead of 5. | |
| Destiny Knot | 4,000 | 2,000 | IV | – | Held: Infatuates opposing Pokémon when holder is inflicted with infatuation. | |
| Eject Button | 4,000 | 2,000 | V | 0.3% | Held: When the holder takes damage from a move, it switches out for a party Pokémon of the Trainer’s choice. | |
| Eject Pack | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle. | |
| Electric Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Electric Terrain and raises the holder’s Defense by one stage. | |
| Eviolite | 4,000 | 2,000 | V | 6.2% | Held: Holder has 1.5× Defense and Special Defense, as long as it’s not fully evolved. | |
| Expert Belt | 4,000 | 2,000 | IV | 1.9% | Held: Holder’s Super Effective moves do 20% extra damage. | |
| Fairy Feather | 750 | 375 | IX | – | Held: Boosts the power of the holder's Fairy-type moves by 20%. | |
| Float Stone | 4,000 | 2,000 | V | – | Held: Holder has 0.5× weight. | |
| Focus Band | 4,000 | 2,000 | III | – | Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP. | |
| Focus Sash | 4,000 | 2,000 | IV | 5.5% | Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed. | |
| Grassy Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Grassy Terrain and raises the holder’s Defense by one stage. | |
| Grip Claw | 4,000 | 2,000 | IV | – | Held: Holder’s multi-turn trapping moves last 5 turns. | |
| Hearthflame Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Hearthflame Mask form (Fire type). | |
| Heat Rock | 4,000 | 2,000 | IV | – | Held: Sunny Day by the holder lasts 8 rounds instead of 5. | |
| Heavy Duty Boots | 4,000 | 2,000 | VIII | 13.8% | These boots prevent the effects of traps set on the battlefield. | |
| Icy Rock | 4,000 | 2,000 | IV | – | Held: Hail by the holder lasts 8 rounds instead of 5. | |
| Kings Rock | 5,000 | 2,500 | III | 0.2% | Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking. | |
| Lax Incense | 5,000 | 2,500 | III | – | Held: Holder’s evasion is increased by 5%. Breeding: Wobbuffet begets a Wynaut Egg. | |
| Leftovers | 4,000 | 2,000 | III | 16.2% | Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn. | |
| Life Orb | 4,000 | 2,000 | IV | 10.1% | Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP. | |
| Light Clay | 4,000 | 2,000 | IV | 0.9% | Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5. | |
| Loaded Dice | 20,000 | 10,000 | IX | 0.8% | Held: Multistrike moves hit 4-5 times instead of 2-5. | |
| Luminous Moss | 4,000 | 2,000 | VI | – | Held: If the holder is hit by a damaging Water move, raises its Special Defense by one stage. | |
| Mental Herb | 4,000 | 2,000 | III | 1.3% | Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body. | |
| Metronome | 4,000 | 2,000 | IV | 0.3% | Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost. | |
| Mirror Herb | 30,000 | 15,000 | IX | 0.4% | Held: Copies opponent's stat boosts once, then consumed. | |
| Misty Seed | 4,000 | 2,000 | VII | 0.1% | Held: Consumed on Misty Terrain and raises the holder’s Special Defense by one stage. | |
| Muscle Band | 4,000 | 2,000 | IV | – | Held: Boosts the damage of physical moves used by the holder by 10%. | |
| Pass Orb | 200 | 100 | V | – | Activates Pass Powers. | |
| Power Herb | 4,000 | 2,000 | IV | 1.0% | Held: Both turns of a two-turn charge move happen at once. Consumed upon use. | |
| Protective Pads | 4,000 | 2,000 | VII | 0.3% | Held: Prevents side effects of contact moves used on the holder. | |
| Psychic Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Psychic Terrain and raises the holder’s Special Defense by one stage. | |
| Punching Glove | 15,000 | 7,500 | IX | – | Held: Boosts punching moves by 10% and removes contact from them. | |
| Quick Claw | 4,000 | 2,000 | III | 0.1% | Held: Holder has a 3/16 (18.75%) chance to move first. | |
| Razor Claw | 5,000 | 2,500 | IV | 0.2% | Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile. | |
| Razor Fang | 5,000 | 2,500 | IV | – | Held: Damaging moves gain a 10% chance to make their target flinch. Held by a Gligar while levelling up: Holder evolves into Gliscor. | |
| Red Card | 4,000 | 2,000 | V | 0.5% | Held: When the holder takes damage from a move, the opponent switches out for another random party Pokémon. Consumed after use. | |
| Ring Target | 4,000 | 2,000 | V | 0.1% | Held: Negates the holder’s type immunities. Ability immunities are not removed. | |
| Rocky Helmet | 4,000 | 2,000 | V | 7.4% | Held: When the holder is hit by a contact move, the attacking Pokémon takes 1/6 its max HP in damage. | |
| Room Service | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect. | |
| Safety Goggles | 4,000 | 2,000 | VI | 0.7% | Held: Prevents damage from powder moves and the damage from Hail and Sandstorm. | |
| Scope Lens | 4,000 | 2,000 | III | 0.3% | Held: Raises the holder’s critical hit ratio by one stage. | |
| Shed Shell | 4,000 | 2,000 | IV | 0.6% | Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of. | |
| Shell Bell | 4,000 | 2,000 | III | 0.2% | Held: Holder receives 1/8 of the damage it deals when attacking. | |
| Smoke Ball | 4,000 | 2,000 | III | – | Held: Allows the Holder to escape from any wild battle. | |
| Smooth Rock | 4,000 | 2,000 | IV | – | Held: Sandstorm by the holder lasts 8 rounds instead of 5. | |
| Snowball | 4,000 | 2,000 | VI | – | Held: If the holder is hit by a damaging Ice move, raises its Attack by one stage. | |
| Terrain Extender | 4,000 | 2,000 | VII | 0.3% | Held: Extends the holder’s Terrain effects to 8 turns. | |
| Throat Spray | 4,000 | 2,000 | VIII | 0.5% | Raises Sp. Atk when a Pokémon uses a sound-based move. | |
| Utility Umbrella | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight. | |
| Weakness Policy | 1,000 | 500 | VI | 3.2% | Held: When the holder is hit by a super effective move, its Attack and Special Attack raise by two stages. | |
| Wellspring Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Wellspring Mask form (Water type). | |
| White Herb | 4,000 | 2,000 | III | 1.1% | Held: Resets all lowered stats to normal at end of turn. Consumed after use. | |
| Wide Lens | 4,000 | 2,000 | IV | 0.2% | Held: Provides a 1/10 (10%) boost in accuracy to the holder. | |
| Wise Glasses | 4,000 | 2,000 | IV | – | Held: Boosts the damage of special moves used by the holder by 1/10 (10%). | |
| Zoom Lens | 4,000 | 2,000 | IV | – | Held: Provides a 1/5 (20%) boost in accuracy if the holder moves after the target. |
About Held Items
Held Items are the backbone of competitive Pokemon battling. A Pokemon can hold one item during battle, gaining passive effects that range from HP recovery to massive damage boosts. Choosing the right held item is as important as selecting moves and EV spreads.
Top Competitive Picks
Leftovers provides reliable 1/16 HP recovery each turn, ideal for bulky Pokemon. Life Orb boosts all attacks by 1.3x at the cost of 10% HP per hit. Heavy-Duty Boots prevent all entry hazard damage, essential for Stealth Rock-weak Pokemon like Volcarona.
Defensive Items
Rocky Helmet punishes physical attackers with 1/6 contact damage. Assault Vest boosts Special Defense by 50% but restricts the holder to attacking moves only. Eviolite doubles both Defense and Special Defense of not-fully-evolved Pokemon, turning NFE Pokemon into defensive walls.
Strategic Considerations
Item choice depends on the Pokemon's role, the team's needs, and the metagame. A sweeper might want Life Orb for power, but Choice Scarf if speed control is needed. Matching items to roles is a fundamental skill in competitive team building.