Pokémon Vitamine
41 strumenti in questa categoria
| Sprite | Strumento▲ | Compra▴▾ | Vendi▴▾ | Gen▴▾ | Utilizzo▴▾ | Effetto |
|---|---|---|---|---|---|---|
| Calcio | 10,000 | 5,000 | III | – | Raises Special Attack effort and happiness. | |
| Capsula abilità | 10,000 | 5,000 | VI | – | Switches a Pokémon between its two possible (non-Hidden) Abilities. | |
| Caram. Dynamax | – | – | VIII | – | A candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed. | |
| Caram. Esp. L | 3,000 | 1,500 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points. | |
| Caram. Esp. M | 1,000 | 500 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points. | |
| Caram. Esp. S | 240 | 120 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points. | |
| Caram. Esp. XL | 10,000 | 5,000 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points. | |
| Caram. Esp. XS | 20 | 10 | VIII | – | A candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points. | |
| Caramella acume L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramella acume M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramella acume S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat. | |
| Caramella intuito L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat. | |
| Caramella intuito M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat. | |
| Caramella intuito S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat. | |
| Caramella potenza L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat. | |
| Caramella potenza M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat. | |
| Caramella potenza S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat. | |
| Caramella protezione L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat. | |
| Caramella protezione M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat. | |
| Caramella protezione S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat. | |
| Caramella rapidità L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat. | |
| Caramella rapidità M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat. | |
| Caramella rapidità S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat. | |
| Caramella rara | 10,000 | 5,000 | III | – | Causes a level-up and raises happiness. | |
| Caramella vitalità L | 20 | 10 | VII | – | A huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP. | |
| Caramella vitalità M | 20 | 10 | VII | – | A big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP. | |
| Caramella vitalità S | 20 | 10 | VII | – | A candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP. | |
| Carburante | 10,000 | 5,000 | III | – | Raises Speed effort and happiness. | |
| Cerotto abilità | 20 | 10 | VIII | – | A patch that allows a Pokémon with a regular Ability to have a rare Ability. | |
| Ferro | 10,000 | 5,000 | III | – | Raises Defense effort and happiness. | |
| Piumingegno | 300 | 150 | V | – | Increases Special Attack effort by 1. | |
| Piumintuito | 300 | 150 | V | – | Increases Special Defense effort by 1. | |
| Piumpotenza | 300 | 150 | V | – | Increases Attack effort by 1. | |
| Piumreazione | 300 | 150 | V | – | Increases Speed effort by 1. | |
| Piumsalute | 300 | 150 | V | – | Increases HP effort by 1. | |
| Piumtutela | 300 | 150 | V | – | Increases Defense effort by 1. | |
| PP-Max | 10,000 | 5,000 | III | – | Raises a move’s max PP by 60%. | |
| PP-Su | 10,000 | 5,000 | III | – | Raises a move’s max PP by 20%. | |
| Proteina | 10,000 | 5,000 | III | – | Raises Attack effort and happiness. | |
| PS-Su | 10,000 | 5,000 | III | – | Raises HP effort and happiness. | |
| Zinco | 10,000 | 5,000 | III | – | Raises Special Defense and happiness. |
Informazioni su Vitamine
Le vitamine sono strumenti che aumentano i Punti Base (EV) di un Pokémon, incrementando direttamente le statistiche. Dalla Generazione VIII, le vitamine possono portare gli EV a 252 per statistica, rendendole il modo più rapido per allenare gli EV. Sono essenziali per le squadre competitive.
Tipi di vitamine
HP Up (+HP), Protein (+Attack), Iron (+Defense), Calcium (+Sp. Atk), Zinc (+Sp. Def) e Carbos (+Speed) aggiungono 10 EV alla rispettiva statistica. PP Up e PP Max aumentano i PP delle mosse, ma sono in una categoria separata. Nei giochi moderni, le vitamine possono essere usate fino al limite di 252 EV.
Allenamento conveniente
A 10.000 Pokédollari ciascuna, allenare completamente gli EV di una statistica costa 260.000. Metodi per ottenere denaro come Amulet Coin o i poteri premio rendono pratico l'allenamento con le vitamine. Per i giocatori competitivi, sono la via più rapida dai Pokémon appena allevati alla lotta.