Vitamine

Pokémon Vitamine

41 strumenti in questa categoria

Panoramica
Le Vitamins aumentano i Punti Base (EV) per ottimizzare le statistiche dei Pokemon competitivi. Protein aumenta l'Attacco, Carbos aumenta la Velocità, e ciascuna aggiunge 10 EV per uso. Dalla Gen VIII, le vitamins possono portare gli EV a 252. Vedi anche gli strumenti Effort Training.
Strumenti41
Competitivo0
GenerazioniIII – VIII
Tutti i 41 Vitamine
SpriteStrumentoCompra▴▾Vendi▴▾Gen▴▾Utilizzo▴▾Effetto
Calcio10,0005,000IIIRaises Special Attack effort and happiness.
Capsula abilità10,0005,000VISwitches a Pokémon between its two possible (non-Hidden) Abilities.
Caram. DynamaxVIIIA candy that is packed with energy. When consumed, it will raise the Dynamax Level of a single Pokémon by one. A higher level means higher HP when Dynamaxed.
Caram. Esp. L3,0001,500VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a large amount of Exp. Points.
Caram. Esp. M1,000500VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a moderate amount of Exp. Points.
Caram. Esp. S240120VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a small amount of Exp. Points.
Caram. Esp. XL10,0005,000VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a very large amount of Exp. Points.
Caram. Esp. XS2010VIIIA candy that is packed with energy. When consumed, it will grant a single Pokémon a very small amount of Exp. Points.
Caramella acume L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Atk stat.
Caramella acume M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Atk stat.
Caramella acume S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Atk stat.
Caramella intuito L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Sp. Def stat.
Caramella intuito M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Sp. Def stat.
Caramella intuito S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Sp. Def stat.
Caramella potenza L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Attack stat.
Caramella potenza M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Attack stat.
Caramella potenza S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Attack stat.
Caramella protezione L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Defense stat.
Caramella protezione M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Defense stat.
Caramella protezione S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Defense stat.
Caramella rapidità L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s Speed stat.
Caramella rapidità M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s Speed stat.
Caramella rapidità S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s Speed stat.
Caramella rara10,0005,000IIICauses a level-up and raises happiness.
Caramella vitalità L2010VIIA huge candy that is packed with energy. When given to a Pokémon at Lv. 60 or higher, it will increase that Pokémon’s HP.
Caramella vitalità M2010VIIA big candy that is packed with energy. When given to a Pokémon at Lv. 30 or higher, it will increase that Pokémon’s HP.
Caramella vitalità S2010VIIA candy that is packed with energy. When given to a Pokémon, it will increase that Pokémon’s HP.
Carburante10,0005,000IIIRaises Speed effort and happiness.
Cerotto abilità2010VIIIA patch that allows a Pokémon with a regular Ability to have a rare Ability.
Ferro10,0005,000IIIRaises Defense effort and happiness.
Piumingegno300150VIncreases Special Attack effort by 1.
Piumintuito300150VIncreases Special Defense effort by 1.
Piumpotenza300150VIncreases Attack effort by 1.
Piumreazione300150VIncreases Speed effort by 1.
Piumsalute300150VIncreases HP effort by 1.
Piumtutela300150VIncreases Defense effort by 1.
PP-Max10,0005,000IIIRaises a move’s max PP by 60%.
PP-Su10,0005,000IIIRaises a move’s max PP by 20%.
Proteina10,0005,000IIIRaises Attack effort and happiness.
PS-Su10,0005,000IIIRaises HP effort and happiness.
Zinco10,0005,000IIIRaises Special Defense and happiness.

Informazioni su Vitamine

Le vitamine sono strumenti che aumentano i Punti Base (EV) di un Pokémon, incrementando direttamente le statistiche. Dalla Generazione VIII, le vitamine possono portare gli EV a 252 per statistica, rendendole il modo più rapido per allenare gli EV. Sono essenziali per le squadre competitive.

Tipi di vitamine

HP Up (+HP), Protein (+Attack), Iron (+Defense), Calcium (+Sp. Atk), Zinc (+Sp. Def) e Carbos (+Speed) aggiungono 10 EV alla rispettiva statistica. PP Up e PP Max aumentano i PP delle mosse, ma sono in una categoria separata. Nei giochi moderni, le vitamine possono essere usate fino al limite di 252 EV.

Allenamento conveniente

A 10.000 Pokédollari ciascuna, allenare completamente gli EV di una statistica costa 260.000. Metodi per ottenere denaro come Amulet Coin o i poteri premio rendono pratico l'allenamento con le vitamine. Per i giocatori competitivi, sono la via più rapida dai Pokémon appena allevati alla lotta.