Objets tenus

Pokémon Objets tenus

72 objets dans cette catégorie·45 avec des données d'utilisation compétitive

Aperçu
Les objets tenus procurent des effets passifs en combat et sont au cœur de la création d'équipe compétitive. Parmi les meilleurs : les Leftovers pour récupérer des PV, la Life Orb pour augmenter les dégâts et les Heavy-Duty Boots pour l'immunité aux pièges. Voir aussi les Choice Items pour l'offensive.
Objets72
Compétitif45
GénérationsIII – IX
Les 72 Objets tenus
SpriteObjetAchat▴▾Vente▴▾Gén.▴▾Utilisation▴▾Effet
Accro Griffe4,0002,000IVHeld: Holder’s multi-turn trapping moves last 5 turns.
Assurance Échec4,0002,000VIII0.3%Raises Speed sharply when a Pokémon misses with a move because of accuracy.
Ballon4,0002,000V2.1%Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move.
Bande Étreinte4,0002,000VHeld: Doubles the per-turn damage of multi-turn trapping moves.
Bandeau4,0002,000IIIHeld: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP.
Bandeau Muscle4,0002,000IVHeld: Boosts the damage of physical moves used by the holder by 10%.
Boue Noire4,0002,000IV2.8%Held: Poison-type holder recovers 1/16 (6.25%) max HP each turn. Non-Poison-Types take 1/8 (12.5%) max HP damage.
Boule de Neige4,0002,000VIHeld: If the holder is hit by a damaging Ice move, raises its Attack by one stage.
Boule Fumée4,0002,000IIIHeld: Allows the Holder to escape from any wild battle.
Bouton Fuite4,0002,000V0.3%Held: When the holder takes damage from a move, it switches out for a party Pokémon of the Trainer’s choice.
Bulbe4,0002,000VHeld: Raises the holder’s Special Attack by one stage when it takes Water-type damage.
Cape Obscure20,00010,000IX0.8%Held: Protects the holder from the secondary effects of opposing moves.
Carapace Mue4,0002,000IV0.6%Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of.
Carton Rouge4,0002,000V0.5%Held: When the holder takes damage from a move, the opponent switches out for another random party Pokémon. Consumed after use.
Casque Brut4,0002,000V7.4%Held: When the holder is hit by a contact move, the attacking Pokémon takes 1/6 its max HP in damage.
Ceinture Force4,0002,000IV5.5%Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Ceinture Pro4,0002,000IV1.9%Held: Holder’s Super Effective moves do 20% extra damage.
Champ’Duit4,0002,000VII0.3%Held: Extends the holder’s Terrain effects to 8 turns.
Chariot Distordu4,0002,000VIII0.2%An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect.
Croc Rasoir5,0002,500IVHeld: Damaging moves gain a 10% chance to make their target flinch. Held by a Gligar while levelling up: Holder evolves into Gliscor.
Dé Pipé20,00010,000IX0.8%Held: Multistrike moves hit 4-5 times instead of 2-5.
Encens Doux5,0002,500IIIHeld: Holder’s evasion is increased by 5%. Breeding: Wobbuffet begets a Wynaut Egg.
Énergie BoosterIX3.5%Held: Activates Protosynthesis or Quark Drive without weather or terrain.
Évoluroc4,0002,000V6.2%Held: Holder has 1.5× Defense and Special Defense, as long as it’s not fully evolved.
Feuille Copieuse30,00015,000IX0.4%Held: Copies opponent's stat boosts once, then consumed.
Gant de Boxe15,0007,500IXHeld: Boosts punching moves by 10% and removes contact from them.
Garde-Talent20,00010,000IX0.3%Held: Protects the holder from having its Ability changed or suppressed.
Graine Brume4,0002,000VII0.1%Held: Consumed on Misty Terrain and raises the holder’s Special Defense by one stage.
Graine Électrik4,0002,000VII0.2%Held: Consumed on Electric Terrain and raises the holder’s Defense by one stage.
Graine Herbe4,0002,000VII0.2%Held: Consumed on Grassy Terrain and raises the holder’s Defense by one stage.
Graine Psychique4,0002,000VII0.2%Held: Consumed on Psychic Terrain and raises the holder’s Special Defense by one stage.
Grelot Coque4,0002,000III0.2%Held: Holder receives 1/8 of the damage it deals when attacking.
Griffe Rasoir5,0002,500IV0.2%Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile.
Grosse Racine4,0002,000IVHeld: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%).
Grosses Bottes4,0002,000VIII13.8%These boots prevent the effects of traps set on the battlefield.
Herbe Blanche4,0002,000III1.1%Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Herbe Mental4,0002,000III1.3%Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Herbe Pouvoir4,0002,000IV1.0%Held: Both turns of a two-turn charge move happen at once. Consumed upon use.
Lentille Zoom4,0002,000IVHeld: Provides a 1/5 (20%) boost in accuracy if the holder moves after the target.
Lentilscope4,0002,000III0.3%Held: Raises the holder’s critical hit ratio by one stage.
Lichen Lumineux4,0002,000VIHeld: If the holder is hit by a damaging Water move, raises its Special Defense by one stage.
Loupe4,0002,000IV0.2%Held: Provides a 1/10 (10%) boost in accuracy to the holder.
Lumargile4,0002,000IV0.9%Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5.
Lunettes Filtre4,0002,000VI0.7%Held: Prevents damage from powder moves and the damage from Hail and Sandstorm.
Lunettes Sages4,0002,000IVHeld: Boosts the damage of special moves used by the holder by 1/10 (10%).
Masque de la PierreIXHeld by Ogerpon: Changes Ogerpon to Cornerstone Mask form (Rock type).
Masque du FourneauIXHeld by Ogerpon: Changes Ogerpon to Hearthflame Mask form (Fire type).
Masque du PuitsIXHeld by Ogerpon: Changes Ogerpon to Wellspring Mask form (Water type).
Métronome4,0002,000IV0.3%Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost.
Nœud Destin4,0002,000IVHeld: Infatuates opposing Pokémon when holder is inflicted with infatuation.
Offrisphère200100VActivates Pass Powers.
Orbe Frousse4,0002,000VIIMakes wild Pokémon more likely to summon allies. Held: increases the holder’s Speed by one stage when affected by Intimidate.
Orbe Vie4,0002,000IV10.1%Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Parapluie Solide4,0002,000VIII0.2%An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight.
Pare-Effet4,0002,000VII0.3%Held: Prevents side effects of contact moves used on the holder.
Pierrallégée4,0002,000VHeld: Holder has 0.5× weight.
Pile4,0002,000VHeld: Raises the holder’s Attack by one stage when it takes Electric-type damage.
Plume Enchantée750375IXHeld: Boosts the power of the holder's Fairy-type moves by 20%.
Point de Mire4,0002,000V0.1%Held: Negates the holder’s type immunities. Ability immunities are not removed.
Poudre Claire4,0002,000III0.1%Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Restes4,0002,000III16.2%Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Roche Chaude4,0002,000IVHeld: Sunny Day by the holder lasts 8 rounds instead of 5.
Roche Glace4,0002,000IVHeld: Hail by the holder lasts 8 rounds instead of 5.
Roche Humide4,0002,000IVHeld: Rain Dance by the holder lasts 8 rounds instead of 5.
Roche Lisse4,0002,000IVHeld: Sandstorm by the holder lasts 8 rounds instead of 5.
Roche Royale5,0002,500III0.2%Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Sac Fuite4,0002,000VIII0.2%An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle.
Spray Gorge4,0002,000VIII0.5%Raises Sp. Atk when a Pokémon uses a sound-based move.
Talisman Sain30,00015,000IX0.4%Held: Prevents the holder's stats from being lowered by other Pokémon.
Veste de Combat1,000500VI4.1%Raises the holder’s Special Defense to 1.5×. Prevents the holder from selecting a status move.
Vive Griffe4,0002,000III0.1%Held: Holder has a 3/16 (18.75%) chance to move first.
Vulné-Assurance1,000500VI3.2%Held: When the holder is hit by a super effective move, its Attack and Special Attack raise by two stages.

À propos des Objets tenus

Les objets tenus sont la base du combat Pokemon compétitif. Un Pokemon peut tenir un objet au combat et obtenir des effets passifs, du soin de PV aux énormes bonus de dégâts. Choisir le bon objet tenu est aussi important que les capacités et les répartitions d’EV.

Meilleurs choix compétitifs

Leftovers offre un soin fiable de 1/16 des PV à chaque tour, idéal pour les Pokemon bulky. Life Orb augmente toutes les attaques de 1,3x au prix de 10 % des PV par coup. Heavy-Duty Boots empêche tous les dégâts des pièges, essentiel pour les Pokemon faibles à Stealth Rock comme Volcarona.

Objets défensifs

Rocky Helmet punit les attaquants physiques avec 1/6 des PV de dégâts de contact. Assault Vest augmente la Défense Spéciale de 50 % mais limite le porteur aux capacités offensives. Eviolite double la Défense et la Défense Spéciale des Pokemon non totalement évolués, transformant les Pokemon NFE en murs défensifs.

Considérations stratégiques

Le choix de l’objet dépend du rôle du Pokemon, des besoins de l’équipe et du metagame. Un sweeper peut vouloir Life Orb pour la puissance, mais Choice Scarf pour contrôler la Vitesse. Adapter les objets aux rôles est une compétence fondamentale du teambuilding compétitif.