Arena Trap

Пок. III
Эффект

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

ПоколениеПок. III
Покемоны3
Обладатели Скрытой способности0
Игровые описания
Пок. IIIPrevents fleeing.
Пок. IVPrevents the foe from fleeing.
Пок. VPrevents the foe from fleeing.
Пок. VIPrevents opposing Pokémon from fleeing.
Пок. VIIPrevents opposing Pokémon from fleeing.
Пок. VIIIPrevents opposing Pokémon from fleeing.
Пок. IXPrevents opposing Pokémon from fleeing from battle.

Arena Trap в бою

Arena Trap prevents all opposing Pokemon from fleeing or switching out while the Pokemon with this ability is on the field. This trapping effect makes it an extremely powerful ability for eliminating specific threats that would otherwise switch to safety.

Flying-type Pokemon and any Pokemon that is airborne — whether through Levitate, Magnet Rise, or Telekinesis — are completely immune to Arena Trap. Pokemon holding a Shed Shell or using moves like U-turn, Volt Switch, Baton Pass, or Parting Shot can also escape. Ghost-type Pokemon became immune to trapping effects starting in Generation VI.

Prior to Generation VIII, Arena Trap also had an overworld effect: if the lead Pokemon in the party had this ability, the wild Pokemon encounter rate was doubled. This overworld effect was later removed. Arena Trap is found exclusively on the Diglett and Dugtrio evolutionary line, as well as Trapinch.

Покемоны со способностью Arena Trap (3)

#ИмяТипДругие способностиСкрытая?HPAtkDefSpASpDSpeВсего
#050DiglettDiglettОбычная105525354595265
#051DugtrioDugtrioОбычная35100505070120425
#328TrapinchTrapinchОбычная4510045454510290

Изменения эффекта

ВерсияОписание изменения
EmeraldHas no overworld effect.

FAQ