Pokémon Itens Segurados
72 itens nesta categoria·45 com dados de uso competitivo
| Sprite | Item▲ | Comprar▴▾ | Vender▴▾ | Geração▴▾ | Uso▴▾ | Efeito |
|---|---|---|---|---|---|---|
| Ability Shield | 20,000 | 10,000 | IX | 0.3% | Held: Protects the holder from having its Ability changed or suppressed. | |
| Absorb Bulb | 4,000 | 2,000 | V | – | Held: Raises the holder’s Special Attack by one stage when it takes Water-type damage. | |
| Adrenaline Orb | 4,000 | 2,000 | VII | – | Makes wild Pokémon more likely to summon allies. Held: increases the holder’s Speed by one stage when affected by Intimidate. | |
| Air Balloon | 4,000 | 2,000 | V | 2.1% | Held: Grants immunity to Ground-type moves, Spikes, and Toxic Spikes. Consumed when the holder takes damage from a move. | |
| Assault Vest | 1,000 | 500 | VI | 4.1% | Raises the holder’s Special Defense to 1.5×. Prevents the holder from selecting a status move. | |
| Big Root | 4,000 | 2,000 | IV | – | Held: Increases HP recovered from draining moves, Ingrain, and Aqua Ring by 3/10 (30%). | |
| Binding Band | 4,000 | 2,000 | V | – | Held: Doubles the per-turn damage of multi-turn trapping moves. | |
| Black Sludge | 4,000 | 2,000 | IV | 2.8% | Held: Poison-type holder recovers 1/16 (6.25%) max HP each turn. Non-Poison-Types take 1/8 (12.5%) max HP damage. | |
| Blunder Policy | 4,000 | 2,000 | VIII | 0.3% | Raises Speed sharply when a Pokémon misses with a move because of accuracy. | |
| Booster Energy | – | – | IX | 3.5% | Held: Activates Protosynthesis or Quark Drive without weather or terrain. | |
| Bright Powder | 4,000 | 2,000 | III | 0.1% | Held: Increases the holder’s evasion by 1/9 (11 1/9%). | |
| Cell Battery | 4,000 | 2,000 | V | – | Held: Raises the holder’s Attack by one stage when it takes Electric-type damage. | |
| Clear Amulet | 30,000 | 15,000 | IX | 0.4% | Held: Prevents the holder's stats from being lowered by other Pokémon. | |
| Cornerstone Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Cornerstone Mask form (Rock type). | |
| Covert Cloak | 20,000 | 10,000 | IX | 0.8% | Held: Protects the holder from the secondary effects of opposing moves. | |
| Damp Rock | 4,000 | 2,000 | IV | – | Held: Rain Dance by the holder lasts 8 rounds instead of 5. | |
| Destiny Knot | 4,000 | 2,000 | IV | – | Held: Infatuates opposing Pokémon when holder is inflicted with infatuation. | |
| Eject Button | 4,000 | 2,000 | V | 0.3% | Held: When the holder takes damage from a move, it switches out for a party Pokémon of the Trainer’s choice. | |
| Eject Pack | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. When the holder’s stats are lowered, it will be switched out of battle. | |
| Electric Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Electric Terrain and raises the holder’s Defense by one stage. | |
| Eviolite | 4,000 | 2,000 | V | 6.2% | Held: Holder has 1.5× Defense and Special Defense, as long as it’s not fully evolved. | |
| Expert Belt | 4,000 | 2,000 | IV | 1.9% | Held: Holder’s Super Effective moves do 20% extra damage. | |
| Fairy Feather | 750 | 375 | IX | – | Held: Boosts the power of the holder's Fairy-type moves by 20%. | |
| Float Stone | 4,000 | 2,000 | V | – | Held: Holder has 0.5× weight. | |
| Focus Band | 4,000 | 2,000 | III | – | Held: Holder has 10% chance to survive attacks or self-inflicted damage at 1 HP. | |
| Focus Sash | 4,000 | 2,000 | IV | 5.5% | Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed. | |
| Grassy Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Grassy Terrain and raises the holder’s Defense by one stage. | |
| Grip Claw | 4,000 | 2,000 | IV | – | Held: Holder’s multi-turn trapping moves last 5 turns. | |
| Hearthflame Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Hearthflame Mask form (Fire type). | |
| Heat Rock | 4,000 | 2,000 | IV | – | Held: Sunny Day by the holder lasts 8 rounds instead of 5. | |
| Heavy Duty Boots | 4,000 | 2,000 | VIII | 13.8% | These boots prevent the effects of traps set on the battlefield. | |
| Icy Rock | 4,000 | 2,000 | IV | – | Held: Hail by the holder lasts 8 rounds instead of 5. | |
| Kings Rock | 5,000 | 2,500 | III | 0.2% | Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking. | |
| Lax Incense | 5,000 | 2,500 | III | – | Held: Holder’s evasion is increased by 5%. Breeding: Wobbuffet begets a Wynaut Egg. | |
| Leftovers | 4,000 | 2,000 | III | 16.2% | Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn. | |
| Life Orb | 4,000 | 2,000 | IV | 10.1% | Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP. | |
| Light Clay | 4,000 | 2,000 | IV | 0.9% | Held: Light Screen and Reflect used by the holder last 8 rounds instead of 5. | |
| Loaded Dice | 20,000 | 10,000 | IX | 0.8% | Held: Multistrike moves hit 4-5 times instead of 2-5. | |
| Luminous Moss | 4,000 | 2,000 | VI | – | Held: If the holder is hit by a damaging Water move, raises its Special Defense by one stage. | |
| Mental Herb | 4,000 | 2,000 | III | 1.3% | Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body. | |
| Metronome | 4,000 | 2,000 | IV | 0.3% | Held: Consectutive uses of the same attack have a cumulative damage boost of 10%. Maximum 100% boost. | |
| Mirror Herb | 30,000 | 15,000 | IX | 0.4% | Held: Copies opponent's stat boosts once, then consumed. | |
| Misty Seed | 4,000 | 2,000 | VII | 0.1% | Held: Consumed on Misty Terrain and raises the holder’s Special Defense by one stage. | |
| Muscle Band | 4,000 | 2,000 | IV | – | Held: Boosts the damage of physical moves used by the holder by 10%. | |
| Pass Orb | 200 | 100 | V | – | Activates Pass Powers. | |
| Power Herb | 4,000 | 2,000 | IV | 1.0% | Held: Both turns of a two-turn charge move happen at once. Consumed upon use. | |
| Protective Pads | 4,000 | 2,000 | VII | 0.3% | Held: Prevents side effects of contact moves used on the holder. | |
| Psychic Seed | 4,000 | 2,000 | VII | 0.2% | Held: Consumed on Psychic Terrain and raises the holder’s Special Defense by one stage. | |
| Punching Glove | 15,000 | 7,500 | IX | – | Held: Boosts punching moves by 10% and removes contact from them. | |
| Quick Claw | 4,000 | 2,000 | III | 0.1% | Held: Holder has a 3/16 (18.75%) chance to move first. | |
| Razor Claw | 5,000 | 2,500 | IV | 0.2% | Held: Raises the holder’s critical hit ratio by one stage. Held by a Sneasel while levelling up at night: Holder evolves into Weavile. | |
| Razor Fang | 5,000 | 2,500 | IV | – | Held: Damaging moves gain a 10% chance to make their target flinch. Held by a Gligar while levelling up: Holder evolves into Gliscor. | |
| Red Card | 4,000 | 2,000 | V | 0.5% | Held: When the holder takes damage from a move, the opponent switches out for another random party Pokémon. Consumed after use. | |
| Ring Target | 4,000 | 2,000 | V | 0.1% | Held: Negates the holder’s type immunities. Ability immunities are not removed. | |
| Rocky Helmet | 4,000 | 2,000 | V | 7.4% | Held: When the holder is hit by a contact move, the attacking Pokémon takes 1/6 its max HP in damage. | |
| Room Service | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. Lowers Speed when Trick Room takes effect. | |
| Safety Goggles | 4,000 | 2,000 | VI | 0.7% | Held: Prevents damage from powder moves and the damage from Hail and Sandstorm. | |
| Scope Lens | 4,000 | 2,000 | III | 0.3% | Held: Raises the holder’s critical hit ratio by one stage. | |
| Shed Shell | 4,000 | 2,000 | IV | 0.6% | Held: Holder can bypass all trapping effects and switch out. Multi-turn moves still cannot be switched out of. | |
| Shell Bell | 4,000 | 2,000 | III | 0.2% | Held: Holder receives 1/8 of the damage it deals when attacking. | |
| Smoke Ball | 4,000 | 2,000 | III | – | Held: Allows the Holder to escape from any wild battle. | |
| Smooth Rock | 4,000 | 2,000 | IV | – | Held: Sandstorm by the holder lasts 8 rounds instead of 5. | |
| Snowball | 4,000 | 2,000 | VI | – | Held: If the holder is hit by a damaging Ice move, raises its Attack by one stage. | |
| Terrain Extender | 4,000 | 2,000 | VII | 0.3% | Held: Extends the holder’s Terrain effects to 8 turns. | |
| Throat Spray | 4,000 | 2,000 | VIII | 0.5% | Raises Sp. Atk when a Pokémon uses a sound-based move. | |
| Utility Umbrella | 4,000 | 2,000 | VIII | 0.2% | An item to be held by a Pokémon. This sturdy umbrella protects the holder from the effects of rain and harsh sunlight. | |
| Weakness Policy | 1,000 | 500 | VI | 3.2% | Held: When the holder is hit by a super effective move, its Attack and Special Attack raise by two stages. | |
| Wellspring Mask | – | – | IX | – | Held by Ogerpon: Changes Ogerpon to Wellspring Mask form (Water type). | |
| White Herb | 4,000 | 2,000 | III | 1.1% | Held: Resets all lowered stats to normal at end of turn. Consumed after use. | |
| Wide Lens | 4,000 | 2,000 | IV | 0.2% | Held: Provides a 1/10 (10%) boost in accuracy to the holder. | |
| Wise Glasses | 4,000 | 2,000 | IV | – | Held: Boosts the damage of special moves used by the holder by 1/10 (10%). | |
| Zoom Lens | 4,000 | 2,000 | IV | – | Held: Provides a 1/5 (20%) boost in accuracy if the holder moves after the target. |
Sobre Itens Segurados
Itens segurados são a base das batalhas competitivas de Pokémon. Um Pokémon pode segurar um item durante a batalha, ganhando efeitos passivos que vão de recuperação de HP a grandes aumentos de dano. Escolher o item certo é tão importante quanto selecionar movimentos e distribuições de EVs.
Principais Opções Competitivas
Leftovers fornece recuperação confiável de 1/16 do HP a cada turno, ideal para Pokémon robustos. Life Orb aumenta todos os ataques em 1,3x, ao custo de 10% do HP por golpe. Heavy-Duty Boots evitam todo dano de armadilhas de entrada, essenciais para Pokémon fracos a Stealth Rock, como Volcarona.
Itens Defensivos
Rocky Helmet pune atacantes físicos com 1/6 de dano por contato. Assault Vest aumenta a Defesa Especial em 50%, mas restringe o portador a movimentos de ataque. Eviolite dobra a Defesa e a Defesa Especial de Pokémon não totalmente evoluídos, transformando Pokémon NFE em paredes defensivas.
Considerações Estratégicas
A escolha de item depende do papel do Pokémon, das necessidades da equipe e do metagame. Um sweeper pode querer Life Orb por poder, mas Choice Scarf se precisar de controle de Velocidade. Associar itens aos papéis é uma habilidade fundamental na montagem competitiva de equipes.